![]() Other similar parameters (scenery, etc.) might be estimated as well. For example, past a certain frame rate the human eye cannot discern the flicker, so faster than that at the most demanding times in the program could be a cutoff point. And after dealing with that for so many years with FSX I certainly do not wish to see that happen! However we might do some research, if it hasn’t been done already, on just how many aircraft could be added without slowing the program enough to be noticeable. May I make a suggestion concerning addon aircraft, please? I understand that having large numbers of aircraft in the hangar will slow down the program.
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